About Me
Summary
Experienced Character Artist with strong technical skills, who was a key part of all stages of development for APB’s groundbreaking Character Customisation System. Been the bridge between the art and code departments and ensured a high quality standard of assets that were technically sound and within budgets.
Good mentor with a keen eye for detail and experience of anatomy and clothing
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Skills
- High Poly Modelling (sculpting , subdivision surface)
- Low Poly Modelling
- Texturing
- Knowledge of Human Anatomy and Clothing
- Organization, Mentoring, Problem Solving
- Understanding of rigging, skinning, animation
- Scripting (MaxScript, Mel, Python, Photoshop Java Script, ZBrush Script)
- Programming (C#, DotNet, XNA)
- Can work independently or as part of a team
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Software Knowledge
- 3DS Max
- Maya (used mainly for scripting and skinning)
- Mudbox, ZBrush
- Photoshop
- Topogun
- Perforce
- Lightwave
- Deep Paint 3D
- V-Ray (Basic Level)
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Work Experience
November 2010 – Today
Lead Technical Artist | Transformers Universe, Runescape – Jagex Ltd
- Defining pipelines and conventions and ensuring that they are followed by the artists.
- Increasing artists productivity and removing bottlenecks with custom scripts and standalone tools
- Streamlining Runescape’s old tech and workflows
- Writing and maintaining a customisable asset manager tool for defining and enforcing conventions across multiple projects.
- Source control company-wide setup, and integration in Maya, Max, and standalone tools
January 2008 – September 2010
Lead Technical Artist (Characters) | APB – Realtime Worlds Ltd
- Coordinating the character and technology departments
- Mentoring character artists
- Character Customisation System Technical Design
- Providing technical assistance to the character team
- Modelling and Texturing of anatomical character customisation assets (i.e. body and face morphs, skin textures, etc.)
- Scripting for the art team (MaxScript, Photoshop Java Script, ZBrush Script)
- Working close with the character tool’s programmers
- Defining Conventions and streamlining character development Pipelines
January 2005 – January 2008
Senior Character Artist | APB – Realtime Worlds Ltd
- Character Customisation System Technical Design
- Modelling and Texturing of the base male and female characters for the customisation system
- Modelling and Texturing of anatomical character customisation assets (i.e. body and face morphs, skin textures, etc.)
- Scripting for the art team (MaxScript, Photoshop Java Script, ZBrush Script)
- Working close with the character tool’s programmers
- Defining Conventions and character development Pipelines
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Education
- 2000 –2003
Thames Valley University, London | BA , Digital Arts, Digital Animation
. - 1998 – 2000
Tower Hamlets College, London | BTEC National Diploma, Creative Computing
. - 1992 -1997
Liceo Scientifico F. Silvestri, Naples | Maturita’ Scientifica (equivalent to ‘A’ levels)